- Graphics
Display - Examples
- Tutorials
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Creating a view (CreateView)
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Creating an object (CreateObject)
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Creating a view's window (CreateViewUI)
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Adding to a view's pull-down menus (CreateViewCmds)
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Viewing multiple objects from one set of data (MultipleObjs)
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Creating an object hierarchy (ObjHierarchy)
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Creating a custom transformation editor (CustomEdit)
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Adding interactors to a view (AddInteractors)
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Modifying a camera for annotation (AnnoCamera)
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Adding a second view window (TwoView)
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Using accelerate mode in a view (AccelMapSymbol, AccelGraph/AccelGraphSlice,
Accel3Dprobe, Accel2DGlyph)
- Interactivity
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Sketch in a 2D view, display in a 3D view (ClickSketch)
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Sketch and edit in a 2D view (EditMesh)
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Draw a region of interest (ROIdraw)
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Crop a 3D region (RegionCrop3D)
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Cropping a 2D region (RegionCrop2d)
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Probe a location in a 2D view (DrawCursor2D)
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Probe a value in a 2D view (ImageProbe)
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Probe locations on a 2D line (DrawLine2D)
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Measure images (ImageMeasure)
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Place annotation interactively (ImageAnno)
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Calculating Image Statistics (ImageStats)
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Buffer2Dto3D (GDview_buffers)
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Example: Replacing DefaultDatamap in DataObject (Replace Datamap)
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Example: Using a ramp (vpalRamp)
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Force rendering with 2D primitives (AltObj2D)
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Rendering data with different attributes (Bounds1AltObj)
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Rendering object bounds (Bounds2AltObj)
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Rendering some other data (DataAltObj)