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Force rendering with 2D primitives (AltObj2D)
An alternate object can be forced to render data with 2D primitives. This may be desirable in cases where you have large data sets being rendered or you are rendering to a remote display. This feature can be used to improve interactivity.
The following diagram shows how to connect an alternate object that renders with 2D primitives when manipulating it.

This diagram is taken from the AltObj2D example that is found in Libraries.Examples.Graphics_Display. To see the objects shown in the pictured network, instance AltObj2D, maximize external_edges, maximize obj, maximize AltObject and open Obj. Notice that space is set to a value of 1. This forces the object to be rendered with 2D primitives.
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