UTCHEM VR Project - circa Spring, 1993
Summary
The purpose of this project was to explore "using virtual reality"
in the context of scientific visualization. Using a Spaceball as the
VR input device, we created some AVS
Modules. The AVS modules perform such tasks as read events from
the input device, manipulate geometric objects and so forth. In addition,
the VR input device is used to manipulate a subset of the input parameters
to the numerical simulation itself.
This work was conducted during 1993, when the Visualization Group
was partially funded by LBNL directly to work with lab scientists.
This project is an example of a highly successful collaboration
between Computing Sciences and the Earth Sciences Division. This
project directly resulted in several notable accomplishments:
- It established LBNL's Visualization program as an early leader in the
field of combining Virtual Reality with interactive scientific
visualization.
- We drafted proposals based upon this work that resulted in
approximately 250K worth of money coming in to the lab for continued
work. The program was the Advanced Computational Technology Initiative.
- The work results in half a dozen different publications on the
subject of interactive petroleum reservoir modeling and visualization
that appeared in several different venues.
Misc. Image Gallery
Click here.
Publications
- Site Remediation in a Virtual Environment. Published in the
Proceedings of SPIE 1994. Check out either the postscript
version or the HTML version.
- Chemical Flooding in a Virtual Environment. Published in the
Proceedings of the 1994 AVS Conference. Check out either the
Postscript version or the
HTML version.
- Petroleum Reservoir Simulation in a Virtual Environment.
Published in the 13th SPE Symposium on Reservoir Simulation, San Antonio,
Texas, February 12-15, 1995.
PDF of scanned paper.