geom_capture
Synopsis
Records, plays back, and encodes collections of images
Input Port
Parameters
The following table lists amimator's public parameters stored in the imcapParam subobject. They carry data and flags used by other objects in the macro. They are set by UI controls defined in the imcapUI subobject.
Name
|
Type
|
UI panel control
|
reset
|
int
|
UIbutton: imcapUI.PlaybackControls.GoToStart
|
reset back
|
int
|
UIbutton: imcapUI.PlaybackControls.GoTo nd
|
run
|
int
|
UI button: imcapUI.PlaybackControls.Run Forwards
|
run back
|
int
|
UIbutton imcapUI.PlaybackControls.RunBack
|
step
|
int
|
UIbutton imcapUI.PlaybackControls.StepForward
|
step back
|
int
|
UIbutton imcapUI.PlaybackControls.StepBack
|
run options
|
int
|
UIoptionMenu imcapUI.PlaybackControls.RunOptions
|
mode
|
int
|
UIoptionMenu imcapUI.ImageCapControls.Mode
|
capture mode
|
int
|
UIoptionMenu imcapUI.ImageCapControls.CaptureMode
|
temp file dir
|
string
|
UItext imcapUI.ImageCapControls.TempDir
|
clear
|
int
|
UIbutton: imcapUI.ImageCapControls.Clear
|
record
|
int
|
UIbutton: imcapUI.ImageCapControls.Record
|
delete
|
int
|
UIbutton: imcapUI.ImageCapControls.Delete
|
movie mode
|
int
|
UIoptionMenu imcapUI.MovieControls.Mode
|
filename
|
string
|
VUIFileSelector imcapUI.MovieControls.FileSelector
|
gen movie
|
int
|
UIbutton: imcapUI.MovieControls.Generate
|
Compress AVI
|
int
|
UIToggle imcapUI.MovieControls.AVIcompress
|
Choose Compression Codec
|
|
UIbutton imcapUI.MovieControls.AVIchooseCodec
|
current image
|
int
|
UIlabel imcapUI.PlaybackControls.Current
|
total images
|
int
|
UIlabel imcapUI.ImageCapControls.NumberOfFrames
|
Output Port
LFrameBuffer
|
Mesh_Unif+Node_Data
|
Description
The geom_capture module captures animations of geometries and saves them in a geometry flipbook format.
Input
in_view
GDview_ref_templ. Connection to a view.
Parameters
reset
When reset is set to nonzero, the animation is set to the first frame. If the animation is running, it continues from the first frame. reset is automatically reset to 0 after the reset is done.
reset back
UIbutton:intWhen reset_back is set to nonzero, the animation is set to the last frame. If the animation is running, it continues from the first frame. reset_back is automatically reset to 0 after the reset is done.
run
UIbutton. When nonzero, the animation runs. When the animation reaches the end, the run parameter is automatically set to zero unless the cycle parameter is nonzero. If run is set to zero while the loop is running, it stops at the current value until run is set to one.
run back
int__While run back is set to a non-zero value, the currrent sequence of frames is displayed backwards, from last to first, according to the mode set in the run options parameter. When the animated sequence is complete, run back is automatically reset to 0.
The run back parameter is set to 1 by the Run Backwards UIbutton control, and to 0 by the Stop control.
step
int__When step is set to a non-zero value, the current frame is advanced to the next frame forwards in the animation sequence. When the new frame is set, step is automatically reset to 0.
The step parameter is set by the StepForward UIbutton control in animUI.PlaybackControls.
step back
int__When step back is set to a non-zero value, the current frame is set to the previous frame in the animation sequence. When the new frame is set, step back is automatically reset to 0.
The step parameter is set by the StepBack UIbutton control in animUI.PlaybackControls.
run options
int__The run options parameter specifies one of three modes for running the animation:
·__0 = Once
·__1 = Cycle
·__2 = Bounce
The run options parameter is set by the RunOptions UIoptionMenu control in animUI.PlaybackControls
mode
Mode option menu to one of the capture options:
1 = Capture from View
Records images from the view connected to the LGDview port on the image capture object.
2 = Capture from Framebuffer
Records images from the view connected to the LInputFrameBuffer port on the image capture object.
3 = Playback to view
Plays back the images to the view connected to the LGDview port on the image capture object.
4 = Playback to Framebuffer
Plays back the images to the LFrameBuffer output port on the image capture object.
capture mode
0 = Disk
Saves the images to temporary files in the directory specified by filename.
1 = Memory saves the images to your computer's memory.
Temp file dir
The directory where temporary captured images files are stored.
clear
Clears all frames in the current animation.
record
Forces the creation of a frame for the current view.
delete
Deletes the current frame.
Format
Specifies the format of the animation to be created:
filename
Specifies the directory in which to create the animation file.
Output Port
LFrameBuffer
Example
Not available
File
anim_ui.v
See also related modules