geom_capture
Synopsis
Records, plays back, and encodes collections of images
Input Port
Parameters
The following table lists amimator's public parameters stored in the imcapParam subobject. They carry data and flags used by other objects in the macro. They are set by UI controls defined in the imcapUI subobject.
Output Port
Description
The geom_capture module captures animations of geometries and saves them in a geometry flipbook format.
Input
Parameters
When reset is set to nonzero, the animation is set to the first frame. If the animation is running, it continues from the first frame. reset is automatically reset to 0 after the reset is done.
UIbutton:intWhen reset_back is set to nonzero, the animation is set to the last frame. If the animation is running, it continues from the first frame. reset_back is automatically reset to 0 after the reset is done.
UIbutton. When nonzero, the animation runs. When the animation reaches the end, the run parameter is automatically set to zero unless the cycle parameter is nonzero. If run is set to zero while the loop is running, it stops at the current value until run is set to one.
int__While run back is set to a non-zero value, the currrent sequence of frames is displayed backwards, from last to first, according to the mode set in the run options parameter. When the animated sequence is complete, run back is automatically reset to 0.
The run back parameter is set to 1 by the Run Backwards UIbutton control, and to 0 by the Stop control.
int__When step is set to a non-zero value, the current frame is advanced to the next frame forwards in the animation sequence. When the new frame is set, step is automatically reset to 0.
int__When step back is set to a non-zero value, the current frame is set to the previous frame in the animation sequence. When the new frame is set, step back is automatically reset to 0.
int__The run options parameter specifies one of three modes for running the animation:
·__0 = Once
·__1 = Cycle
·__2 = Bounce
1 = Capture from View
Records images from the view connected to the LGDview port on the image capture object.
2 = Capture from Framebuffer
Records images from the view connected to the LInputFrameBuffer port on the image capture object.
3 = Playback to view
Plays back the images to the view connected to the LGDview port on the image capture object.
4 = Playback to Framebuffer
Plays back the images to the LFrameBuffer output port on the image capture object.
Output Port
Example
File
See also related modules