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DVglyph
Synopsis
produce scaled, colored glyphs at single component node locations
module DVglyph { /* produces scaled, colored glyphs
at nodal locations */
Mesh+Node_Data_Opt+Iparam &in { /* input field */
nnodes+req;
nspace+req;
coordinates+req;
coordinates.values+req;
};
Mesh+read+IPort2 &glyph; /* glyph geometry */
int+Iparam vector; /* toggle to transform glyph
by vector data */
int+Iparam glyph_comp; /* glyph data component */
int+Iparam map_comp; /* color glyph by data */
int+Iparam scale_comp; /* scale glyph by data */
float+Iparam scale; /* scale factor applied to glyph */
int+Iparam scale_x; /* do scale in x */
int+Iparam scale_y; /* do scale in y */
int+Iparam scale_z; /* do scale in z */
int+Iparam normalize; /* toggle to normalize glyphs */
Mesh+Node_Data+Oparam out { /* output field */
xform+nowrite;
};
method+notify_val+notify_inst glyph_mod_update<status=1>
= "DVglyph_update";
};Description
DVglyph places a geometrical object at each node of an input field so that node locations can be easily identified. The glyph can be sized and colored according to the selected data component at each node.When combined with other base modules such as DVinterp_data, and vector base modules such as DVstream, DVglyph acts like a "hedgehog" function.
Input
A reference to a mesh describing the geometry of the glyph. Any mesh can be used (for example, that of a teapot) but for convenience you can use one of the geometries in Geometries, such as Arrow1, Arrow2, or Cross3D.
An integer. If the value is not zero, the glyph (for example, an arrow) will be rotated to point at the direction of the data vector at that node. Scalar vectors rotate along the X axis, 2 element vectors along the XY axes, and 3 element vector components along all three axis.
An integer. Selects which component to use to draw and orient the glyph. The component can be scalar or vector.
An integer. If the value is zero, the sizes of the glyphs will be proportional to the data component values at each node. If the value is not zero, all glyphs are the same size.
Output
The output is a new object that contains an unstructured mesh (mesh type Mesh) that is the meshes of all the glyphs. It also contains a new Node_Data consisting of the magnitude of the single component's data values.
Example
Libraries.Main.Mappers.glyph Libraries.Main.Mappers.probe Libraries.Main.Mappers.advector
File
modules/glyph.c Utility DVM macros DVMglyph_param
See also
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