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Graphic Display - API for base objects
This topic introduces the Graphics Display Kit's Application Program Interface (API) for accessing base objects.
The Graphics Display Kit provides an application program interface for accessing base objects.
Several routines enable a program to access the base objects related to objects, views, and transformations. The routines can:
Here is a list of the routines:
To create an object, you use the utility routine GDcreate_instance.
The Graphics Display Kit also provides utility routines that perform low-level functions.
In the table below, where two or more routines appear together, you can find the details for the routines under the entry for the first routine listed.
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See
GDget_float_array | |
See
GDget_float_val | |
See
GDget_int_array | |
See
GDget_int_val | |
See
GDget_local | |
GDget_str_val
| |
See
GDget_refer_db |
Here are the AVS/Express-specific header files you typically include in the source file:
#include <avs/util.h>
#include <avs/err.h>
#include <avs/om.h>
#include <avs/om_type.h>
#include <avs/fld.h>
#include <avs/math.h>
#include <avs/gd.h>
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