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Getting Started with AVS/Express Developer Edition


A

Add_Module Tool
adding a method 9-5,  9-6
creating parameters 9-8
method-parameter interactions 9-10
setting arrays 9-12
source code management 9-14
starting up 9-5
adding a menu to the menu bar 10-8
adding a method 9-5
adding a port
using object's pop-up menu 8-5
adding an object to your application 5-11
adding pulldown coomands to the menu 10-10
API 1-3,  1-5
APIs 1-3
application
adding an object 5-11
adding objects 5-6
assembling one 11-4
components 1-2
creating 7-26
creating as an object 11-13
definition 1-19
delivering 1-19
loading 3-5,  5-4
mapping data to a field 11-5
saving 5-16
saving in V 11-15
testing 7-27,  11-9
using group objects 8-15
application framework 2-2,  4-2
application programmer interfaces 1-3,  1-5
application type 2-2,  4-2
arrays
creating 6-9,  7-16
modifiying 6-9,  7-16
setting in parameters 9-12
testing 7-19
arrow 1-9
assembling an application 11-4
assignments
connections 7-20
attributes
method-parameter interactions 9-10
AVS/Express main interface 1-2

B

bidirectional connections 7-27
binary V files 4-7
brackets 1-8

C

C
auto-generating code 9-17
editing 9-18
generating the code. 9-17
integrating with a module 9-13
C++
compiler 9-3
colors
specifying using properties editor 8-6
compiler
C++ 9-3
requirements 9-3
compiling a process 9-22
component
creating one 6-1,  7-1
testing 7-13
computer text 1-8
connecting a parameter to code 7-12
connection lines 1-3
connections
assignments 7-20
bidirectional 7-27
creating a new component 6-1,  7-1
creating a new project 6-13,  7-25
creating a window 10-4
creating an application 7-26
creating an application object 11-13
creating an object 8-4
creating modules 9-4

D

data object 4-26
data references 1-3
differences between connections and assignments 7-20
dimensions
specifying 7-16

E

echo.c
copying 9-19
location 9-19
text of code 9-19
echoreader
creating 9-4
editing C-code 9-18
encapsulation 1-7
exit
adding an exit_process module 10-20

F

field
mapping data in 11-5
file_dialog
exporting port 10-26
files
V 4-7

G

generating C-code 9-17
generating the code 9-17

H

hierarchy
object 1-7

I

icon 4-13
images
moving 4-28
rotating 4-28
translating 4-28
inheritance 1-7
instance 1-7
instancing and connecting objects 5-6
instancing objects 4-8
integrating a C-routine 9-13
italic text 1-8

L

libraries 4-8
displaying library pages 4-9
saving object into 7-21
library page 4-8
line continuation marker 1-9
loading your application 3-5,  5-4

M

macro 4-13
moving the network in 10-23
mapping data 11-5
menu
adding a menu 10-8
adding one to the menu bar 10-8
adding pull-down commands 10-10
adding pulldown commands 10-10
menu bar
adding a menu 10-8
menu selection 1-9
method
adding 9-5,  9-6
method-parameter interactions 9-10
modifying echo.c 9-19
module
compiling a process 9-22
creating 9-4
creating from objects 11-10
definition 1-5
exit_process 10-20
saving as a template 9-16
testing 9-23
moving images 4-28

N

network
moving into a macro 10-23
Network Editor 1-2,  2-2,  4-2
libraries 4-8

O

object
creating 8-4
creating an application 11-13
instancing 4-8
instancing and connecting 5-6
parent 4-23
parts of the icon 4-13
saving as a template object 8-8
saving into library 7-21
scaling 4-28
scrolling through 4-9
turning into modules 11-10
viewing 4-9
object editor
specifying a module and its sub-objects 8-10
object hierarchies 1-7
object hierarchy
introduction 4-23
Object Manager 1-12,  4-8
object-oriented 1-2

P

parameter
connecting to code 7-12
creating 9-8
parent object 4-23
pop-up menu
adding a port 8-5
port
exporting from file_dialog 10-26
printing a value
using V 7-23
process
compiling 9-22
project
creating a new project 6-13,  7-25
definition 1-19
properties editor
specifying port colors 8-6

R

rotating images 4-28

S

saving your application 5-16
scaling objects 4-28
scrolling 4-9
scrolling through objects 4-9
SingleWindowApp 4-4
workspace 4-4
source code management 9-14
specifying a module 8-10
specifying dimensions 7-16
straight bold text 1-8
subclassing 1-7
sublibraries 4-8
viewing 4-11
subobjects 4-23

T

template
saving a module as 9-16
templates 1-7,  4-8
saving objects 8-8
templates and instances, a comparison 1-7
testing
application 11-9
testing a module 9-23
testing an application 7-27
testing arrays 7-19
testing the component 7-13
text
computer 1-8
italic 1-8
straight bold 1-8
text V files 4-7
Transformation Editor 4-28
transformation icons 4-27
transformations 4-27
translating images 4-28
turning sub-objects into arrays 6-9,  7-16

U

UI
creating a window 10-4
using objects in an application 8-15

V

V
code 1-4
code processor (VCP) 1-3
Command Processor 1-5,  4-6
printing a value 7-23
programming language 1-3
saving an application 11-15
VCP prompt 4-6
V files 4-7
VCP 1-3,  1-5
viewing objects 4-9
visual development 1-2
visualizing data 1-2

W

window
creating one 10-4
workspace
SingleWindowApp 4-4

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