tile_volume_ROIs


Synopsis

create a tiled display from a volume and an array of meshes

Input Ports

FieldIn

Mesh_Unif+Node_Data+Dim3

MeshArray

MeshArray

 

Parameters

Start

UIslider

start index into volume

Width

UIslider

width of tiled display

Height

UIslider

height of tiled display

Border Width

UIslider

width of border around each tile

Orientation

UIradioBox

display orientation of tiles

Transform Mode

UIradioBox

tile transform mode

 

Output Ports

obj

DefaultObject

 

Description

tile_ROIs is used to display a volume and an array of meshes in a gridded manner.

Input Ports

FieldIn

The input field must be uniform, 3D and have node data. Width times Height slices are taken from the volume starting at the Start slice and displayed as a set of tiles.

MeshArray

The input array of meshes. Width times Height slices are taken from the mesh array starting at the Start slice and displayed as a set of tiles.

Parameters

Start

UIslider. The start slice in the volume and array of meshes to begin the tiled display.

Width

UIslider. The number of tiles to display along the X axis.

Height

UIslider. The number of tiles to display along the Y axis.

Border Width

UIslider. The width of the border around each tile. The width is applied to both the left and right side of the each tile and the top and bottom of each tile.

Orientation

UIradioBox. This parameter specifies the position of the start slice and the direction to display the slices in - either row major or column major. Valid values are:

0 meaning bottom left, column major

1 meaning bottom left, row major

2 meaning top left, column major

3 meaning top left, row major

Transform Mode

UIradioBox. This parameter specifies how transformations are to be applied to the tiled display. A value of 0 means that the tiled display is to be treated as a single image and transformed as such. A value of 1 means that the tiles are to be treated as separate images and that the transformation is to be applied within each tile's container.

Container Mode

UItoggle. This parameter controls the tile extents and the format of tiles within those extents. A value of 0 means the extents are set to enclose the tiles exactly. A value of 1 means the extents are expanded to be square and the tiles placed within the extents such they are centered within the expanded area.

Output Ports

obj

Graphics Display Kit DefaultObject. This is a renderable object that can be connected directly to one of the Graphics Display Kit's viewers.

Example

Libraries.Examples.Visualization.Tile_Volume_ROI

File

v/modules.v

See also

Related modules