tile_volume_ROIs
Synopsis
create a tiled display from a volume and an array of meshes
Input Port
Parameters
Output Port
Description
tile_ROIs is used to display a volume and an array of meshes in a gridded manner.
Input
The input field must be uniform, 3D and have node data. Width times Height slices are taken from the volume starting at the Start slice and displayed as a set of tiles.
The input array of meshes. Width times Height slices are taken from the mesh array starting at the Start slice and displayed as a set of tiles.
Parameters
UIslider. The width of the border around each tile. The width is applied to both the left and right side of the each tile and the top and bottom of each tile.
UIradioBox. This parameter specifies the position of the start slice and the direction to display the slices in - either row major or column major. Valid values are:
UIradioBox. This parameter specifies how transformations are to be applied to the tiled display. A value of 0 means that the tiled display is to be treated as a single image and transformed as such. A value of 1 means that the tiles are to be treated as separate images and that the transformation is to be applied within each tile's container.
UItoggle. This parameter controls the tile extents and the format of tiles within those extents. A value of 0 means the extents are set to enclose the tiles exactly. A value of 1 means the extents are expanded to be square and the tiles placed within the extents such they are centered within the expanded area.
Output Port
Graphics Display Kit DefaultObject. This is a renderable object that can be connected directly to one of the Graphics Display Kit's viewers.
Example
Libraries.Examples.Visualization.Tile_Volume_ROI
File
See also related modules