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GDget_int_val
Synopsis
int _ GDget_int_val ( parent_id , _ elem_name , _float * val );
int _ GDget_newint_val ( parent_id , _ elem_name , _ seq , _float * val );
int _ GDget_updint_val ( parent_id , _ elem_name , _ seq , _float * val );
void _ GDset_int_val ( parent_id , _ elem_name , _float val );
void _ GDset_newint_val ( parent_id , _ elem_name , _ seq , _float val );
OMobj_id _ parent_id ;
char _* elem_name ;
int _* seq ;Description
GDget_int_val gets an integer value and places the value into val . The return value is 1 if successful, 0 if a failure.
GDget_newint_val gets an integer value and places the value into val . The routine also returns the value's updated sequence number. The return value is 1 if the data has changed, 0 if it has not.
GDget_updint_val gets an integer value and places the value into val . The return value is 1 if the data has changed, 0 if it has not.
GDset_int_val sets an integer value.
GDset_newint_val sets an integer value. The routine also returns the value's updated sequence number.
Parameters
(GDget_newint_val only) _An input/output argument. It is used to compare against the value's current sequence number to determine if the value has changed. It is then updated with the current sequence number.
(GDget_updint_val only) _An input argument. It is used to compare against the value's current sequence number to determine if the value has changed.
Example
/* Get, then set, the value of a camera's depth_cue subobject*/
OMobj_id _camera_id; /* Assume this has been set. */
int depth_cue;
int status;
...
status = GDget_int_val(camera_id, "depth_cue", &depth_cue);
if (status == 0) {
printf("Error getting the camera's depth_cue subobject\n");
return(1);
};
/* Modify the value, then set the object. */
depth_cue = 0;
GDset_int_val(camera_id, "depth_cue", depth_cue);
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