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GDlight_edit

Synopsis

define an editor for a Graphics Display Kit light

GDlight_edit_notify_templ

group GDlight_edit_notify_templ {
int state;
enum type {
choices = {"Directional", "Point", "Spot", "BiDirectional"};
};
float red;
float green;
float blue;
float att1;
float att2;
float concen;
float angle;
};

GDlight_edit

GDlight_edit_notify_templ GDlight_edit_templ {
int+IPort2 shell_vis;
int reset;
GDlight_templ+IPort2+read &light {
xform+nonotify; // don't care when xform changes
};
omethod+notify_inst+notify_val upd_func = "GDlight_edit_update";
};

GDlight_edit

GDlight_edit_templ GDlight_edit;

Description

These templates define an editor for a Graphics Display Kit light. GDlight_edit_notify_templ and GDlight_edit_templ define the elements that cause the light editor's method to execute. GDlight_edit is the version you instance.As an alternative to using GDlight_edit and having to define your own user interface for the editor, you can use LightInfoEditor, an application component. LightInfoEditor contains GDlight_edit and defines a user interface.

Input

shell_vis

The parameter controls whether the editor is active: 0 means it is not; 1 means it is.shell_vis is only checked if the light that the editor is attached to has changed. In this case, if shell_vis is not set to 1, the editor does not update. This inhibits updates to the editor's other subobjects -- which are normally attached to UI widgets -- when the user interface is not visible. The editor always executes when the values of the other parameters change. This means that the light that the editor is attached to is always updated even if the user interface is not visible.Typically you connect shell_vis to the same UIcmd object that the user selects to display the editor's user interface: shell_vis => UICmd.do;

light

The light controlled by the light editor. light is a connection to an object that matches type GDlight_templ.

Parameters

state

This parameter controls whether the light is turned on: 0 means it is off; 1 means it is on.

type

This parameter controls the light's type:
Value
Meaning
Symbolic constant
0
A directional light
GD_LIGHT_DIR
1
A point light
GD_LIGHT_PT
2
A spot light
GD_LIGHT_SPOT
3
A bidirectional light
GD_LIGHT_BIDIR

red green blue

These parameters control the light's color, in terms of RGB.

att1 att2

(Point lights and spot lights only) _These parameters control the light's attenuation coefficients, specified as two numbers.

concen

(Spot lights only) _These parameters controls the light's concentration exponent.

angle

(Spot lights only) _This parameters controls the light's spread angle, in degrees.

Example

Libraries.Graphics_Display.Editors.UI_Editors.LightInfoEditor

File

v/gd.v

See also related modules

Not Applicable.

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