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DataObject

Synopsis

a renderable object that contains data plus attributes

DataObject

macro DataObject<locked=0> {
group &in<NEportLevels={2,1},> {
GDxform_templ &xform;
method render;
};
Node_Data+Byte &texture_in<NEportLevels={2,1}>;
Node_Data &texture_col_in<NEportLevels={2,1}>;
imlink child_objs<NEy=77,NEx=132>;
DefaultMinMax MinMax<export_all=1> {
input => in;
};
DefaultLinear Datamap<export_all=1> {
dataMin => MinMax.min_value;
dataMax => MinMax.max_value;
};
DefaultProps+OPort Props<export_all=1>;
DefaultModes+OPort Modes<export_all=1>;
DefaultTexture+OPort Texture<export_all=1> {
data => texture_in;
colormap => texture_col_in;
};
DefaultPickInfo+OPort PickInfo<export_all=1>;
AltObject AltObject<export_all=1,instanced=0> {
alt_in => in;
};
DefaultObject+OPort Obj<export_all=2> {
input => in;
objects => child_objs;
altobj => AltObject.obj;
dmap => Datamap;
props => Props;
modes => Modes;
xform => in.xform;
texture => Texture;
pick_info => PickInfo;
name => name_of(


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