roi_to_surface
Synopsis
roi_to_surface creates a surface from a stack of ROI's (regions of interest).
Input Port
rois
|
Mesh_Array
|
ui_parent
|
user interface parent object
|
Parameters
Output Port
out_fld
|
Mesh
|
out_obj
|
output renderable object
|
Description
roi_to_surface creates a triangular mesh by connecting points of the input set of contour lines (stack of ROIs). The input is an array of meshes each containing Polyline cell sets as generated by others ROI modules such as copy_ROI module. The polylines are presumed to be closed contours.
Input
rois
Mesh_Array. an array of meshes each containing Polyline cell sets as generated by others ROI modules such as copy_ROI module.
ui_parent
A port for connecting to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)
Parameters
0rientation
UIradioBoxLabel. Specifies ROI's orientation in 3D space. Selects X, Y or Z axis that is normal to contours plane.
starting angle
UIradioBoxLabel. Specifies where to start surface relative to geometrical center of contours. The choices are: 12 o'clock, 3 o'clock, 6 o'clock and 9 o'clock
flip normals
UItoggle. Allow you to invert the surface. This is useful when the direction of polylines is clockwise.
cap surface
UItoggle. Allows you to create "closing" polyhedron surfaces at first and last ROI of the stack.
Output Port
out_fld
Mesh. The triangular mesh containing the resulting surface.
out_obj
Renderable object corresponding to out_fld.
Example
Not available
File
v/modules.v
See also related modules