extract_coordinate_array
Synopsis
extract selected coordinate components from mesh, after transforming
Input Port
in
|
Mesh
|
parent
|
user interface parent object
|
Parameters
Output Port
coord
|
prim[nnodes * (1, 2 or 3)]
|
Description
extract_coordinate_array extracts a 1D array containing the X, Y and/or Z components of the mesh's coordinates after being transformed by the mesh's transformation matrix. If X and Y are selected, it outputs X 0 , Y 0 , X 1 , Y 1 , and so on. Note that the output coordinates are not the same as the coordinates of the mesh itself; they are transformed, so they are in "world coordinates", as you would see them in the viewer.
Input
in
ui_parent
A port to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)
Parameters
Select Coordinates
UIoptionBoxLabel (X, Y, Z). Selects which coordinate components to extract.
Output Port
coord
prim[]. An array containing the extracted components.
Example
Not available
File
v/fld_map.v
See also related modules