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external_faces
Synopsis
extract external faces of a field for faster rendering
Input Port
Parameters
Output Port
Description
external_faces produces a mesh that represents just the exterior, visible faces of an unstructured mesh. It saves memory and greatly speeds rendering because all of the unstructured mesh's many interior, hidden nodes and cells are not represented.
Note: The external_faces module does not generate vertex normals by default.
Input
The input need only contain a mesh of any sort. Unstructured meshes pay attention to the max edge angle UIslider using DVext_edge to produce their picture. Structured meshes (Mesh_Struct, Mesh_Rect, and so on) cause DVbounds to be used, generating a simple hull of the mesh.
A port to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)
Parameters
Output Port
The output is a field containing a new unstructured Mesh of cell types Quad and Tri representing the input mesh's exterior. If Node_Data was present in the input field, this output field also contains a reference to that Node_Data.
Example
Libraries.Examples.Visualization.Cut
v/dv_examp/cut.v
Libraries.Examples.Visualization.Isoline
v/dv_examp/isol.v
Libraries.Examples.Visualization.Isovolume
v/dv_examp/isov.v
Libraries.Examples.Visualization.Offset
v/dv_examp/offset.vFile
See also related modules
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