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curl

Synopsis

compute the curl of a vector field

Input Port

in_field

Mesh + Node_Data

ui_parent

user interface parent object

Parameters

data component

UIradioBoxLabel

select a component of the input field

Output Port

out_fld

same Mesh + Node_Data

out_obj

output renderable object

Description

curl computes the curl of a vector field with any mesh type.

Input

in_field

The input must be a field with any type of mesh and Node_Data. At least one of the Node_Data's components must be a three-element vector.

ui_parent

A port to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)

Parameters

data component

UIradioBoxLabel. A radio box to pick which component of in_field to use to compute the curl. You must pick a three-element vector component. The default is the first (0th) component. If node data labels are present, they are displayed.

Output Port

out_fld

The output field contains a new Node_Data that has a three-element float at each node representing the curl. Its mesh is a reference to the input mesh.

out_obj

This is a renderable version of the output field.

Algorithm

Algorithm

The algorithm used to compute the curl in structured meshes is a finite difference approximation based on a central difference scheme. For unstructured meshes, the function is based on the cell shape functions and their derivatives.

In both cases, where the input is the vector function:


The equation used to compute the curl is:

{

Example

Libraries.Examples.Vizualization.Curl
v/dv_examp/curl.v

File

v/modules.v

See also related modules

gradient
divergence
magnitude

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