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combine_rgb

Synopsis

combine three scalars into an RGB image

Input Port

in_field1

Mesh_Unif+Dim2+Byte+Space2+Node_Data

in_field2

Mesh_Unif+Dim2+Byte+Space2+Node_Data

in_field3

Mesh_Unif+Dim2+Byte+Space2+Node_Data

Parameters

Output Port

out_fld

image

out_obj

output renderable object

Description

combine_rgb combines three scalar 2D, 2-space byte input fields into an RGB image. This macro is similar to combine_vect except it only works on exactly three 2D 2-space uniform byte fields, and it sets the resulting node data ID to tell the renderer that it is an RGB image.

Input

in_field1

Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the red channel of the image.

in_field2

Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the green channel of the image.

in_field3

Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the blue channel of the image.

Parameters

none.


Output Port

out_fld

RGB image field.

out_obj

Renderable object corresponding to out_fld.

Example

Not available

File

v/modules.v

See also related modules

combine_vect
extract_scalar

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