combine_rgb
Synopsis
combine three scalars into an RGB image
Input Port
in_field1
|
Mesh_Unif+Dim2+Byte+Space2+Node_Data
|
in_field2
|
Mesh_Unif+Dim2+Byte+Space2+Node_Data
|
in_field3
|
Mesh_Unif+Dim2+Byte+Space2+Node_Data
|
Parameters
Output Port
out_fld
|
image
|
out_obj
|
output renderable object
|
Description
combine_rgb combines three scalar 2D, 2-space byte input fields into an RGB image. This macro is similar to combine_vect except it only works on exactly three 2D 2-space uniform byte fields, and it sets the resulting node data ID to tell the renderer that it is an RGB image.
Input
in_field1
Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the red channel of the image.
in_field2
Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the green channel of the image.
in_field3
Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the blue channel of the image.
Parameters
none.
Output Port
out_fld
out_obj
Renderable object corresponding to out_fld.
Example
Not available
File
v/modules.v
See also related modules