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DVxform_coord
Synopsis
Transform the node coordinates of a mesh according to the transform specified in the mesh. Return an array containing the transformed coordinates.
module DVxform_coord {
Mesh+Iparam &in {
nnodes+req;
nspace+req;
};
int+Iparam comp[];
int+write coord_nspace;
float+Oparam coord[in.nnodes][coord_nspace];
method+notify_val+notify_inst upd_xform_coord
= "DVxform_coord_update";
};Description
DVxform_coord takes a mesh as its input and returns an array containing the coordinates of this mesh, transformed according to the transformation matrix in the input mesh.The output is a 2D array containing the X, Y and/or Z components of the mesh's coordinates after being transformed by the mesh's transformation matrix. If X (0) and Y (1) are selected, it outputs X 0 , Y 0 , X 1 , Y 1 , and so on. Note that the output coordinates are in general not the same as the coordinates of the mesh itself; they are transformed, so they are in "world coordinates", as you would see them in the viewer, because of the transformation step.
Input
int[]. An array of up to three elements, selecting which of X, Y and/or Z to transform and output. Unselected elements are ignored. The behavior is undefined if this array has zero or more than three elements, or if the values are not in the range [0,2]. 0 selects X, 1 selects Y, and 2 selects Z.
Output
Example
File
See also
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