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void GD2d_draw_polyline
(state, vcount, vert, fcolor, vcolor)
GDstate *state;
int vcount;
SHORT2 vert[];
FLOAT3 fcolor[];
FLOAT3 vcolor[];
GD2d_draw_polyline draws a single polyline; that is, a series of connected lines, although the renderer does not automatically connect the last line to the first.
Here is what a polyline looks like, with the polyline's vertices numbered:
You set vcount to the number of vertices.
vert should specify vcount pairs of x and y values.
fcolor should be NULL. Or it should specify a color for each line segment; that is, ( vcount - 1) sets of red, green, and blue values.
vcolor should be NULL, or specify vcount sets of red, green, and blue values.
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