
Getting Started with AVS/Express Visualization Edition
A
- adding a port
- using object's pop-up menu 8-5
- adding an object to your application 5-11
- API 1-3, 1-5
- APIs 1-3
- application
- adding an object 5-11
- adding objects 5-6
- components 1-2
- creating 7-26
- definition 1-19
- delivering 1-19
- loading 3-4, 5-4
- saving 5-16
- testing 7-27
- using group objects 8-15
- application framework 4-2
- application programmer interfaces 1-3, 1-5
- application type 4-2
- arrays
- creating 6-9, 7-16
- modifiying 6-9, 7-16
- testing 7-19
- arrow 1-vi
- assignments
- connections 7-20
- AVS/Express main interface 1-2
B
- bidirectional connections 7-27
- binary V files 4-7
- brackets 1-vi
C
- colors
- specifying using properties editor 8-6
- component
- creating one 6-1, 7-1
- testing 7-13
- computer text 1-vi
- connecting a parameter to code 7-12
- connection lines 1-3
- connections
- assignments 7-20
- bidirectional 7-27
- creating a new component 6-1, 7-1
- creating a new project 6-13, 7-25
- creating an application 7-26
- creating an object 8-4
D
- data object 4-26
- data references 1-3
- differences between connections and assignments 7-20
- dimensions
- specifying 7-16
E
- encapsulation 1-7
F
- files
- V 4-7
H
- hierarchy
- object 1-7
I
- icon 4-13
- images
- moving 4-28
- rotating 4-28
- translating 4-28
- inheritance 1-7
- instance 1-7
- instancing and connecting objects 5-6
- instancing objects 4-8
- italic text 1-vi
L
- libraries 4-8
- displaying library pages 4-9
- saving object into 7-21
- library page 4-8
- line continuation marker 1-vi
- loading your application 3-4, 5-4
M
- macro 4-13
- menu selection 1-vi
- module
- definition 1-5
- moving images 4-28
N
- Network Editor 1-2, 2-2, 4-2
- libraries 4-8
O
- object
- creating 8-4
- instancing 4-8
- instancing and connecting 5-6
- parent 4-23
- parts of the icon 4-13
- saving as a template object 8-8
- saving into library 7-21
- scaling 4-28
- scrolling through 4-9
- viewing 4-9
- object editor
- specifying a module and its sub-objects 8-10
- object hierarchies 1-7
- object hierarchy
- introduction 4-23
- Object Manager 1-12, 4-8
- object-oriented 1-2
P
- parameter
- connecting to code 7-12
- parent object 4-23
- pop-up menu
- adding a port 8-5
- printing a value
- using V 7-23
- project
- creating a new project 6-13, 7-25
- definition 1-19
- properties editor
- specifying port colors 8-6
R
- rotating images 4-28
S
- saving your application 5-16
- scaling objects 4-28
- scrolling 4-9
- scrolling through objects 4-9
- SingleWindowApp 4-4
- workspace 4-4
- specifying a module 8-10
- specifying dimensions 7-16
- straight bold text 1-vi
- subclassing 1-7
- sublibraries 4-8
- viewing 4-11
- subobjects 4-23
T
- templates 1-7, 4-8
- saving objects 8-8
- templates and instances, a comparison 1-7
- testing an application 7-27
- testing arrays 7-19
- testing the component 7-13
- text
- computer 1-vi
- italic 1-vi
- straight bold 1-vi
- text V files 4-7
- Transformation Editor 4-28
- transformation icons 4-27
- transformations 4-27
- translating images 4-28
- turning sub-objects into arrays 6-9, 7-16
U
- using objects in an application 8-15
V
- V
- code 1-4
- code processor (VCP) 1-3
- Command Processor 1-5, 4-6
- printing a value 7-23
- programming language 1-3
- VCP prompt 4-6
- V files 4-7
- VCP 1-3, 1-5
- viewing objects 4-9
- visual development 1-2
- visualizing data 1-2
W
- workspace
- SingleWindowApp 4-4