Uview, Mview


Synopsis

Define a 2D or 3D graphics window

V name

GDM.Uview, GDM.Mview

Input Ports

View.cameras

GDcamera_templ

View.light_info

GDlight_info

Output Ports

View

GDview_templ

View.picked_obj

GDobject_templ

Field_Output.buffers

GDview_buffers

Description

Uview and Mview define the information necessary to create a graphics window. Its contents are defined by the list of input cameras. Light information is required for 3D views. The Uview object contains its own user interface defined using the AVS/Express UI kit. The Mview object requires that the application provide a window parent for the window using a user interface implementation supplied by the user.

Uview and Mview contain:

•      PickCtrl - defines pick behavior