Define a renderable 2D or 3D text string in annotation or stroke text style
Parameters (for stroke text only)
Output Ports
TextString and TextString3D define 2D and 3D renderable text strings that have a user interface to control many of the text attributes.
UItext. Contains the string to be rendered.
UItext. Contains the font that the string is rendered with. The font is connected to the properties' font subobject. Not available if you have selected Stroke Text; use the font_type parameter to set the font for stroke text.
UIoptionMenu. This controls the horizontal alignment of the text string: 0 means left; 1 means center; 2 means right.
UIoptionMenu. This controls the vertical alignment of the text string: 0 means base; 1 means bottom; 2 means center; 3 means top.
UItoggle. This controls if a drop shadow is rendered: unset means no; set means yes. Not available for Stroke Text.
UItoggle. This controls if a bounding box is rendered around the text string: unset means no; set means yes.
UItoggle. This controls if the text string is underlined: unset means no; set means yes.
UItoggle. This controls if a background is rendered in the view's background color: unset means no; set means yes.
UItoggle. This controls if a line is rendered from the text position to the position where the text is rendered: unset means no; set means yes. The position that the text is rendered at is the text position plus the offset if it is enabled. Not available for Stroke Text.
UItoggle. This automatically displays the text aligned and offset away from the center of the view: unset means no; set means yes.
If radial is set, the align_horiz parameter is overriden. Instead, alignment works in the following manner. If the text X position is to the left of center, the text string is right aligned. If the text X position is to the right of center, the text string is left aligned.
The offset is used when the do_offset parameter is set but it is used in a different manner. The radius of the offset is used to position the text away from the center. In the upper right quadrant, this is towards the upper right. In the lower right quadrant, this is towards the lower right. In the upper left quadrant, this is towards the upper left. In the lower left quadrant, this is towards the lower left.
UItoggle. This controls if the offset is to be added to the text position prior to rendering: unset means no; set means yes.
This parameter is an NDC offset that is added to the text position prior to rendering. Default values are: X offset is 0.05; Y offset is 0.05; Z offset is 0.0. The do_offset paramter controls whether the offset is used.
Parameters (for stroke text only)
UIoptionMenu. This controls the type of font displayed. Possible options are:
UIoptionMenu. Used in conjunction with the orient and angle subobjects, specifies the transformation for the character string: 0 means render in the XY plane; 1 means render in the YZ plane; 2 means render in the YZ plane.
UIoptionMenu. Used in conjunction with the plane and angle subobjects, specifies the transformation for the character string: 0 means left to right; 1 means up; 2 means right to left; 3 means down; 4 means arbitrary.
UIoptionMenu. Used with arbitrary orientation, this parameter specifies the angle at which the text will be rendered. Valid values are between -180.00 and 180.00.
UIoptionMenu.This parameter specifies the direction of the text path: 0 means left to right; 1 means up; 2 means right to left; 3 means down.
UIoptionMenu. This parameter specifies fixed or proportional spacing. Valid values are 0 for fixed spacing and 1 for proportional spacing. Default character spacing is set to 0.0.
UIslider. This parameter modifies the default character spacing. Specifying a value greater than 0.0 increases the spacing between characters; specifying a value less than 0.0 decreases the spacing between characters.
UIslider. This parameter specifies the height of the character; the default character height is 1.0. It is used as a scale factor for both the height and width of the character.
UIslider. This parameter specifies the width of the character. The default value is 1.0. Values less than 1.0 will make the characters narrower; values greater than 1.0 make the characters wider.
DefaultObject. A Graphics Display Kit object that can be connected directly to one of the AVS/Express viewers to be rendered.
Libraries.Examples.Graphics_Display.AnnoCamera