Synopsis
define the Graphics Display Kit texture
GDtexture_templ
group+OPort GDtexture_templ
{
Node_Data+Byte+IPort2 &data;
Node_Data+IPort2 &colormap;
enum tile { choices = {"Clamp", "Wrap", "Boundary"}; };
enum alpha { choices = {"Replace", "Modulate", "Decal"}; };
enum filter { choices = {"Point", "Bilinear", "Trilinear"}; };
enum type { choices = {"Single Level", "Mip-Map"}; };
ptr+nonotify local_ptr;
};
};
GDtexture
GDtexture_templ+IPort2 GDtexture
{
local_ptr+write;
method+notify_inst+notify_val upd_func = "GDtexture_update";
method+notify_deinst del_func = "GDtexture_delete";
};
DefaultTexture
GDtexture DefaultTexture
{
tile = GD_TILE_CLAMP;
alpha = GD_ALPHA_REPLACE;
filter = GD_FILTER_POINT;
type = GD_TYPE_UNFILTERED;
};
Description
These templates define a Graphics Display Kit texture. GDtexture_templ defines the elements that cause the texture's methods to execute. GDtexture defines an instanceable version without default values. DefaultTexture defines an instanceable version with default values.
Input Ports
data
A connection to the texture map's data. The data may be either a byte scalar or a byte vector of length 3 or 4 with the special data id that indicates that the data is RGB (that is, GD_RGB_DATA_ID).
colormap
An optional connection to the texture map's colormap. The colormap should be of length 256. You include a colormap when texture map's data is byte rather than RGB.
Parameters
tile
This parameter controls what happens when the UV(W) values are outside the 0-1 range.
Value |
Meaning |
Symbolic constant |
0 |
Clamp UV(W) values that are outside the 0-1 range. Render using the primary color |
GD_TILE_CLAMP |
1 |
Wrap UV(W) values that are outside the 0-1 range |
GD_TILE_WRAP |
2 |
Clamp UV(W) values that are outside the 0-1 range. Render using the value at the texture's boundary |
GD_TILE_BOUNDARY |
alpha
This parameter controls how to use the alpha value in the texture pixel to
control transparency.
Value |
Meaning |
Symbolic constant |
0 |
Replace the alpha in the texture pixel with the object's transparency value |
GD_ALPHA_REPLACE |
1 |
Modulate the alpha in the texture pixel wth the object's transparency value |
GD_ALPHA_MODULATE |
2 |
Blend the texture pixel color with the object's pixel color and replace the alpha in the texture pixel with the object's transparency value. |
GD_ALPHA_MODULATE |
filter
This parameter controls the type of filtering to be done when the texure is shrunk or expanded.
Value |
Meaning |
Symbolic constant |
0 |
Perform point sampling |
GD_FILTER_POINT |
1 |
Perform bilinear sampling |
GD_FILTER_BILINEAR |
2 |
Perform trilinear sampling |
GD_FILTER_TRILINEAR |
type
This parameter controls what type of texture is created.
Value | ||
0 |
Create an unfiltered texture map |
GD_TYPE_UNFILTERED |
1 |
Create a MipMapped texture map |
GD_TYPE_MIPMAP |
Example
Libraries.Graphics_Display.Objects.DataObject
File
v/gd.v