DefaultTexture


Synopsis

define the Graphics Display Kit texture

GDtexture_templ


group+OPort  GDtexture_templ
{
Node_Data+Byte+IPort2  &data;
Node_Data+IPort2  &colormap;
enum tile { choices = {"Clamp", "Wrap", "Boundary"}; };
enum alpha { choices = {"Replace", "Modulate", "Decal"}; };
enum filter { choices = {"Point", "Bilinear", "Trilinear"}; };
enum type { choices = {"Single Level", "Mip-Map"}; };
ptr+nonotify local_ptr;
};
};

GDtexture


GDtexture_templ+IPort2  GDtexture
{
local_ptr+write;
method+notify_inst+notify_val upd_func = "GDtexture_update";
method+notify_deinst del_func = "GDtexture_delete";
};

 

DefaultTexture


GDtexture  DefaultTexture
{
tile = GD_TILE_CLAMP;
alpha = GD_ALPHA_REPLACE;
filter = GD_FILTER_POINT;
type = GD_TYPE_UNFILTERED;
};

Description

These templates define a Graphics Display Kit texture. GDtexture_templ defines the elements that cause the texture's methods to execute. GDtexture defines an instanceable version without default values. DefaultTexture defines an instanceable version with default values.

Input Ports

data

A connection to the texture map's data. The data may be either a byte scalar or a byte vector of length 3 or 4 with the special data id that indicates that the data is RGB (that is, GD_RGB_DATA_ID).

colormap

An optional connection to the texture map's colormap. The colormap should be of length 256. You include a colormap when texture map's data is byte rather than RGB.

Parameters

tile

This parameter controls what happens when the UV(W) values are outside the 0-1 range.

Value

Meaning

Symbolic constant

0

Clamp UV(W) values that are outside the 0-1 range. Render using the primary color

GD_TILE_CLAMP

1

Wrap UV(W) values that are outside the 0-1 range

GD_TILE_WRAP

2

Clamp UV(W) values that are outside the 0-1 range. Render using the value at the texture's boundary

GD_TILE_BOUNDARY

 

alpha

This parameter controls how to use the alpha value in the texture pixel to
control transparency.

Value

Meaning

Symbolic constant

0

Replace the alpha in the texture pixel with the object's transparency value

GD_ALPHA_REPLACE

1

Modulate the alpha in the texture pixel wth the object's transparency value

GD_ALPHA_MODULATE

2

Blend the texture pixel color with the object's pixel color and replace the alpha in the texture pixel with the object's transparency value.

GD_ALPHA_MODULATE

 

filter

This parameter controls the type of filtering to be done when the texure is shrunk or expanded.

Value

Meaning

Symbolic constant

0

Perform point sampling

GD_FILTER_POINT

1

Perform bilinear sampling

GD_FILTER_BILINEAR

2

Perform trilinear sampling

GD_FILTER_TRILINEAR

 

type

This parameter controls what type of texture is created.

Value

Meaning

Symbolic constant

0

Create an unfiltered texture map

GD_TYPE_UNFILTERED

1

Create a MipMapped texture map

GD_TYPE_MIPMAP

 

Example

Libraries.Graphics_Display.Objects.DataObject

File

v/gd.v