texture_sphere


Synopsis

texture_sphere creates a sphere with a mapped image.

Input Ports

texture

Field_Unif+Dim2+Space2+Byte

ui_parent

user interface parent object

 

Output Ports

out_fld

Mesh+Node_Data

out_obj

output renderable object

 

Description

texture_sphere creates a sphere (or part of a sphere) with specified parameters and uses the texture facility of the viewer to map an image onto it.

Input Ports

texture

Field_Unif+Dim2+Space2. The image to texture onto in_field.

ui_parent

Used to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)

Parameters

longitude dimension

UIslider. Number of longitude sub-divisions on the sphere. Default is 24.

latitude dimension

UIslider. Number of latitude sub-divisions on the sphere. Default is 24.

Radius

UIfield. Radius of a sphere, default is 6378000 (Earth).

Western Long

UIdial. Longitude in degrees of the beginning of sphere segment. Default is 0.

Eastern Long

UIdial. Longitude in degrees of the end of sphere segment. Default is 360.

Southern Lat

UIdial. Latitude in degrees of the beginning of sphere segment. Default is -90.

Northern Lat

UIdial. Latitude in degrees of the end of sphere segment. Default is 90.

Output Ports

out_fld

Mesh+Node_Data. Contains the spherical mesh with the texture applied.

out_obj

Renderable object. Corresponds to out_fld.

Example

Libraries.Examples.Visualization.Texture_Sphere
examples/txt_sphr.v

File

v/modules.v