slice_texture2D


Synopsis

create a 2D texture mapped slice of a uniform field

Input Ports

in_field

Mesh_Unif + Node_Data

in_plane

slicing plane (Mesh)

texture_map

colors, from colormap

 

Parameters

none

Output Ports

out_fld

Mesh_Unif + Space2 +Dim2 + Node_Data

out_obj

output renderable object

 

Description

slice_texture2D uses a 2D slice plane to extract a slice from a 3D uniform field. It then 2D texture maps this slice plane with colors representing the data values of the first component (which must be scalar) on the extracted slice.

Input Ports

in_field

The input is a Mesh_Unif with Node_Data, The first component is used to create the texture map.

in_plane

The slicing plane. This is generated by the plane object found in Geometries.Plane or Geometries.FPlane. The plane object has its own Plane Transformation panel that controls plane rotation, translation, and scale, as well as controls to specify its size when it is connected to the default user interface object in the application in which the macro is instanced.

texture_map

A colormap to provide the texture map, from Libraries.Main.Fields.Data.colormap.

Output Ports

out_fld

The output is a 2D Mesh_Unif. Its Node_Data is the u, v, w texture mapping values. Its points array (extents) is set to retain the position of the field in space.

out_obj

This is a renderable version of the output field.

Example

Libraries.Examples.Visualization.Slice_Texture2D
examples/slc_txt2.v

File

v/modules.v

See also

Related modules