combine_rgb


Synopsis

combine three scalars into an RGB image

Input Ports

in_field1

Mesh_Unif+Dim2+Byte+Space2+Node_Data

in_field2

Mesh_Unif+Dim2+Byte+Space2+Node_Data

in_field3

Mesh_Unif+Dim2+Byte+Space2+Node_Data

 

Output Ports

out_fld

image

out_obj

output renderable object

 

Description

combine_rgb combines three scalar 2D, 2-space byte input fields into an RGB image. This macro is similar to combine_vect except it only works on exactly three 2D 2-space uniform byte fields, and it sets the resulting node data ID to tell the renderer that it is an RGB image.

Input Ports

in_field1

Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the red channel of the image.

in_field2

Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the green channel of the image.

in_field3

Mesh_Unif+Dim2+Byte+Space2+Node_Data. This field represents the blue channel of the image.

Parameters

none

Output Ports

out_fld

RGB image field.

out_obj

Renderable object corresponding to out_fld.

Example

Not available.

File

v/modules.v

See also