advector


Synopsis

release massless particles into velocity field

Input Ports

in_field

Mesh + Node_Data

in_probe

mesh of initial particle positions

in_glyph

Grid describing geometry of particle glyph

ui_parent

user interface parent object

 

Output Ports

out_fld

Mesh + Node_Data

out_obj

output renderable object

 

Parameters

velocity vector

UIradioBoxLabel

selects which vector component to advect

N-segments

UIslider

accuracy of integration

Max Segments

UIslider

total number of integration steps

Order

UIslider

order of integration

Min Velocity

UIslider

minimum velocity value when integration stops

Direction

UIradioBoxLabel

forward/backward motion of particles

Mode

UIradioBoxLabel

render glyphs to represent data values

Glyph Normalize

UItogglemeone

normalizes glyph size

Glyph Scale

UIslider

scale factor for glyph

Start Time

UIslider

start of advection

End Time

UIslider

end of advection

Step

UIslider

integration step

Release Interval

Uislider

Time interval at which to release particles

Time

UIfieldTypein

current time value

Run

UItoggle

press to start/stop advection

Reset Time

UItoggle

reset time to Start Time

Cycle

UItoggle

on End Time, continue with Start Time

 

Description

advector releases a sample of zero mass particles into a field with a component that represents a velocity vector, for example, a fluid flow simulation. The particles have no initial direction or speed. The particles move through the velocity field according to the magnitude and direction of the vectors at the nodes in the volume. A forward differencing method is used to estimate the next position of each particle as a function of its current position and velocity.

Advection starts when you turn the Run toggle on. If you have set the Release Interval, another set of particles is released each time the specified interval passes.

Advection for individual particles stops when one of the following conditions occurs:

A particle exceeds the Max Segments value.

The particle's velocity drops below the Min Velocity.

The particle goes outside the field's bounds.

Advection of all particles stops when one of the following two conditions occurs:

The End Time value is reached.

You turn the Run toggle off.

Input Ports

in_field

The input is any mesh with Node_Data. The first component is used and must be a scalar or a two- or three-element velocity vector. You can use extract_component before this macro to get the component you want out of a multi-component field.

in_probe

Any mesh whose coordinates represent the sample points. Meshes that are not unstructured are accepted, but a local unstructured version is generated during execution.

To create this sampling mesh you could use the plane object in Geometries.FPlane or the slice macro.

in_glyph

A Grid describing a glyph to represent the particles. This is simply a mesh describing the geometry of the glyph. Any mesh can be used (for example, that of a teapot), but for convenience you can use the Geometries objects to generate arrows or solid arrows, and so on

ui_parent

A port to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)

Parameters

velocity vector

UIradioBoxLabel. A radio box to pick which of the input field's components to use as the velocity vector. The selection can be a one-, two-, or three-element vector. The default is the first (0th) component. If node data labels are present, they are displayed.

N-segments

UIslider. An integer slider that sets the number of integration steps used within one grid "cell" to compute the streamline/particle path. The default is 2. The range is from 0 to 16.

Max Segments

UIslider. An integer slider that sets the total number of integration steps. When an individual particle exceeds this value, integration for it stops. The range is from 1 to 10000. The default is 256.

Order

UIslider. An integer slider that sets the order of integration. Higher orders are more accurate, but execute more slowly. The default is 2. The range is from 1 to 4.

Min Velocity

UIslider. A float slider. When a particle falls below this velocity, the integration process for that particle stops. The default is 0.00001. The range is from 0.0 to unbounded. You can use this to prevent wasted computation for particles barely moving, or even stationary (Min Velocity = 0).

Direction

UIradioBoxLabel. A radio box that controls whether particles are advected forward or backward from the starting sample points. The default is forward.

Mode

UIradioBoxLabel. A radio box that establishes how glyphs are rendered to represent the data values. (Glyphs are always colored by the magnitude of the data values in the component.) The choices are scalar, vector, or components:

scalar

Scale the glyph by the magnitude of the vector at that position.

vector (default)

Scale the glyph by the magnitude of the vector at that position. Also rotate the glyph in X, Y, (and Z) by the first, second, (and third) vector subcomponent values at that position. For example, a Cross3D in_probe would be rotated to reflect the vector values.

components

Scale the glyph in X, Y, (and Z) by the first, second, (and third) vector subcomponent values at that position. For example, a Cross3D in_probe's three lines would be individually scaled to match the vector values.

Glyph Normalize

UItoggle. If off, the sizes of the glyphs are proportional to the data component values at each node. If on, all glyphs are the same size. The default is off.

Glyph Scale

UIslider. A float slider to adjust the sizes of the glyphs. The default is 1.00. The range is 0.0 to 100.00.

Start Time

UIslider. A float. The time value along the original streamline continuum at which to start advection. (See DVadvect man page.) The default is 0.0.

End Time

UIslider. A float. The time value along the original streamline at which to halt advection of all particles. The default is 1.0.

Step

UIslider. A float. The value by which to increment the time along the original streamline continuum for each advection step. The default is 0.2.

Release Interval

The time interval at which to release another set of particles. The default is 0. If this parameter is 0, the module releases just one set of particles.

Time

UIfieldTypein. An output only widget that displays the current time in the count from Start Time to End Time.

Run

UItoggle. Starts or stops advection.

Reset Time

UItoggle. Reset Time to the value of Start Time.

Cycle

UItoggle. When End Time is reached, start the advection again at Start Time.

Output Ports

out_fld

The output is a new unstructured Mesh composed of the original mesh plus the meshes representing the particles. Its new Node_Data element's values represent the selected velocity component.

out_fld1

This output field is a new unstructured mesh of cell type Polyline that represents the streamlines. Its new Node_Data contains the selected element's velocity component. The output also contains a reference to the input field's xform.

out_obj

This is a renderable version of the out_fld output field.

out_obj1

This is a renderable version of the out_fld1 output field.

Algorithm

advector uses precomputed streamlines (from DVstream) as particle paths. It integrates velocity along the streamlines to calculate the new position of the particles at each time step.

The streamlines are originally calculated using the Runge-Kutta method of specified order with adaptive time steps.

Example

Libraries.Examples.Visualization.Advect
examples/advect.v

File

v/modules.v

See also