FCircle2D
Synopsis
Create a cricle-shaped field
Input Ports
in |
|
parent |
user interface parent object |
Output Ports
out_fld |
|
out_obj |
|
Parameters
n-segments |
int |
the number of line segments used to aproximate the circle |
radius |
float |
radius of the circle |
Description
Creates a circle-shaped field a circle sized to match the coordinates of the input field. The input field may be any kind of mesh and need only to have valid coordinate information. Circle2D produces a circle that is always located at z = 0.
Input Ports
in (group)
parent (UIconnection)
A port to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)
Parameters
n-segments (int)
radius (float)
Output Ports
out_fld (Mesh+Node_Data)
out_obj (DefaultObject)
Example
Not available.
File
v/
See also