FCircle2D


Synopsis

Create a cricle-shaped field

Input Ports

in

 

parent

user interface parent object

 

Output Ports

out_fld

 

out_obj

 

 

Parameters

n-segments

int

the number of line segments used to aproximate the circle

radius

float

radius of the circle

 

Description

Creates a circle-shaped field a circle sized to match the coordinates of the input field. The input field may be any kind of mesh and need only to have valid coordinate information. Circle2D produces a circle that is always located at z = 0.

Input Ports

in (group)

 

parent (UIconnection)

A port to connect to a user interface object that contains the macro's widgets. By default, it is connected to the default user interface object in the application in which the macro is instanced. (This default connection is not drawn.)

Parameters

n-segments (int)

 

radius (float)

 

Output Ports

out_fld (Mesh+Node_Data)

 

out_obj (DefaultObject)

 

Example

Not available.

File

v/

See also