A
Add_Module Tool
adding a method 6-5, 6-6
creating parameters 6-8
method-parameter interactions 6-10
setting arrays 6-12
source code management 6-14
starting up 6-5
adding a menu to the menu bar 7-8
adding a method 6-5
adding a port
using object's pop-up menu 5-5
adding an object to your application 3-11
adding pulldown coomands to the menu 7-10
API 1-3, 1-5
APIs 1-3
application
adding an object 3-11
adding objects 3-6
assembling one 8-4
components 1-2
creating 4-26
creating as an object 8-13
definition 1-13
delivering 1-13
loading 3-4
mapping data to a field 8-5
saving 3-16
saving in V 8-15
testing 4-27, 8-9
using group objects 5-15
application framework 2-2
application programmer interfaces 1-3, 1-5
application type 2-2
arrays
creating 4-16
modifiying 4-16
setting in parameters 6-12
testing 4-19
arrow vi
assembling an application 8-4
assignments
connections 4-19
attributes
method-parameter interactions 6-10
AVS/Express main interface 1-2
B
bidirectional connections 4-27
binary V files 2-6
brackets vi
C
C
auto-generating code 6-17
editing 6-18
generating the code. 6-17
integrating with a module 6-13
C++
compiler 6-3
colors
specifying using properties editor 5-6
compiler
C++ 6-3
requirements 6-3
compiling a process 6-22
component
creating one 4-1
testing 4-13
computer text vi
connecting a parameter to code 4-12
connection lines 1-3
connections
assignments 4-19
bidirectional 4-27
creating a new component 4-1
creating a new project 4-25
creating a window 7-4
creating an application 4-26
creating an application object 8-13
creating an object 5-4
creating modules 6-4
D
data object 2-25
data references 1-3
differences between connections and assignments 4-19
dimensions
specifying 4-16
E
echo.c
copying 6-19
location 6-19
text of code 6-19
echoreader
creating 6-4
editing C-code 6-18
encapsulation 1-7
exit
adding an exit_process module 7-20
F
field
mapping data in 8-5
file_dialog
exporting port 7-26
files
V 2-6
G
generating C-code 6-17
generating the code 6-17
H
hierarchy
object 1-7
I
icon 2-12
images
moving 2-27
rotating 2-27
translating 2-27
inheritance 1-7
instance 1-7
instancing and connecting objects 3-6
instancing objects 2-7
integrating a C-routine 6-13
italic text vi
L
libraries 2-7
displaying library pages 2-8
saving object into 4-21
library page 2-7
line continuation marker vi
loading your application 3-4
M
macro 2-12
moving the network in 7-23
mapping data 8-5
menu
adding a menu 7-8
adding one to the menu bar 7-8
adding pull-down commands 7-10
adding pulldown commands 7-10
menu bar
adding a menu 7-8
menu selection vi
method
adding 6-5, 6-6
method-parameter interactions 6-10
modifying echo.c 6-19
module
compiling a process 6-22
creating 6-4
creating from objects 8-10
definition 1-5
exit_process 7-20
saving as a template 6-16
testing 6-23
moving images 2-27
N
network
moving into a macro 7-23
Network Editor 1-2, 2-2
libraries 2-7
O
object
creating 5-4
creating an application 8-13
instancing 2-7
instancing and connecting 3-6
parent 2-22
parts of the icon 2-12
saving as a template object 5-8
saving into library 4-21
scaling 2-27
scrolling through 2-8
turning into modules 8-10
viewing 2-8
object editor
specifying a module and its sub-objects 5-10
object hierarchies 1-7
object hierarchy
introduction 2-22
Object Manager 1-12, 2-7
object-oriented 1-2
P
parameter
connecting to code 4-12
creating 6-8
parent object 2-22
pop-up menu
adding a port 5-5
port
exporting from file_dialog 7-26
printing a value
using V 4-23
process
compiling 6-22
project
creating a new project 4-25
definition 1-13
properties editor
specifying port colors 5-6
R
rotating images 2-27
S
saving your application 3-16
scaling objects 2-27
scrolling 2-8
scrolling through objects 2-8
SingleWindowApp 2-4
workspace 2-4
source code management 6-14
specifying a module 5-10
specifying dimensions 4-16
straight bold text vi
subclassing 1-7
sublibraries 2-7
viewing 2-10
subobjects 2-22
T
template
saving a module as 6-16
templates 1-7, 2-7
saving objects 5-8
templates and instances, a comparison 1-7
testing
application 8-9
testing a module 6-23
testing an application 4-27
testing arrays 4-19
testing the component 4-13
text
computer vi
italic vi
straight bold vi
text V files 2-6
Transformation Editor 2-27
transformation icons 2-26
transformations 2-26
translating images 2-27
turning sub-objects into arrays 4-16
U
UI
creating a window 7-4
using objects in an application 5-15
V
V
code 1-4
code processor (VCP) 1-3
Command Processor 1-5, 2-6
printing a value 4-23
programming language 1-3
saving an application 8-15
VCP prompt 2-6
V files 2-6
VCP 1-3, 1-5
viewing objects 2-8
visual development 1-2
visualizing data 1-2
W
window
creating one 7-4
workspace
SingleWindowApp 2-4